Disruptainment dread
2023
Materials: Unreal engine for the simulation, recycled 3d-printed plastic, hard wood, uv-resin, earthware, resin, automotive paint, metal, aluminium, strings, carpet.
Photo by Alexander Jermilov
This work was part of the Ludic Century exhibition, where we explored various aspects of gamification. My focus was on the element of disruption.
Disruptainment Dread delves into the concept of disruption.
The exhibition hosted the video game that models the very space it is played in, creating a disorienting feedback loop between the physical gallery and the virtual world. However, instead of turning the gallery into an immersive installation, the space mirrors the game through minimalistic presentation, allowing the chaos of the video game to take center stage.
The gallery remains stripped down, offering only the essential forms needed to reflect its connection to the game. This minimalism serves to highlight the unsettling nature of the game itself, giving viewers room to experience its dystopian environment without overwhelming their senses. The sculptures, placed deliberately within the gallery, act as subtle echoes of the game's digital chaos, grounding the space in reality while reinforcing the tension between the physical and virtual worlds.
This project disrupts the traditional role of a gallery, transforming it into an active participant in the game’s world. The pared-back setting creates a stark contrast to the tumultuous and fun-driven dystopia inside the game, encouraging viewers to engage with both spaces—physical and digital—in a more contemplative, yet still disorienting, way.
2023
Materials: Unreal engine for the simulation, recycled 3d-printed plastic, hard wood, uv-resin, earthware, resin, automotive paint, metal, aluminium, strings, carpet.
Photo by Alexander Jermilov
This work was part of the Ludic Century exhibition, where we explored various aspects of gamification. My focus was on the element of disruption.
Disruptainment Dread delves into the concept of disruption.
The exhibition hosted the video game that models the very space it is played in, creating a disorienting feedback loop between the physical gallery and the virtual world. However, instead of turning the gallery into an immersive installation, the space mirrors the game through minimalistic presentation, allowing the chaos of the video game to take center stage.
The gallery remains stripped down, offering only the essential forms needed to reflect its connection to the game. This minimalism serves to highlight the unsettling nature of the game itself, giving viewers room to experience its dystopian environment without overwhelming their senses. The sculptures, placed deliberately within the gallery, act as subtle echoes of the game's digital chaos, grounding the space in reality while reinforcing the tension between the physical and virtual worlds.
This project disrupts the traditional role of a gallery, transforming it into an active participant in the game’s world. The pared-back setting creates a stark contrast to the tumultuous and fun-driven dystopia inside the game, encouraging viewers to engage with both spaces—physical and digital—in a more contemplative, yet still disorienting, way.